Also in favour of new armor system and tactical options, but also miss other ways to resist status effects. In DOS1 i liked the various defensive stats and immunity equipment & spells, hoping to get something like this in during beta.
Status defence could come from elemental resistance, spells/skills, equipment, talents, and maybe even stats (str to help resist knockdown, wits vs charm, etc) or skill points (high skills helping defend against that 'school'). Partial resists and/or chance to break free early could be an interesting addition.
Does the system take into account that some statuses can be good or bad depending on resistance? ie; Right now, would someone with 110% fire resist and zero mag armor get burning status (for negative damage) or would they resist the burning? Would magical armor prevent the burning? Could they be burned by allies? (similar with poison, healing and zombies but there i expect the talent may supersede the general system).
ps: Being burned at 110% fire resist is very much better than being frozen at 110% cold resist.