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Joined: Sep 2014
journeyman
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Hello everyone!

We hope you are having a good time playing both campaign and arena mode claphands

We would also like to hear your feedback, ideas and suggestions on Arena mode topic.

Joined: Sep 2016
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Damage is way too high currently. You can very very easily 1 shot a character from full health with a single source skill. My highest hit was 1088 with an enraged warrior, which is more than twice the amount of health+armor that most characters have.

Joined: Sep 2016
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* Full customization of our character class/skills/points/gear.
* Make us build/save our character before joining a game.
* Don't show your team composition to your enemies.
* Add ranking/matchmaking system.
* Add tournament feature at fixed times or with a queue.
* Let the players edit/create maps

Joined: Aug 2015
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enthusiast
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This is part of my omnibus post I made on the Steam discussion area, which I'll post on these forums once I figure out how to make it not formatted like ass (your [List] function doesn't work like it's supposed to, BTW).

- When going into Arena, the default tab is always LAN. It should be Online the first time, and then whatever you used last should be the default going forward.

- When hosting an online Arena match, don’t take me out of general chat. Have it so both chats appear, so I can still talk to people while waiting for someone to join. That'll help me get someone to join since I can talk to people playing the campaign.
- - Have a way to separate my arena lobby chat from global chat, but have both appear in the same place. Like how in MMORPGs you can separate party chat from global chat, using /1 or /p, but both appear in the same space.

- In the lobby settings, show whether it’s Online or LAN, so in case you created under the wrong type you’ll be able to see that.

Joined: Sep 2016
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First of all, Larian well done on creating yet another splendid game! Having a blast in arena atm, yet I still encountered some minor issues that might be an easy fix for you guys.

Encountered these issues in arena:

*Sometimes teammates disappear from the minimap.
*Portraits that show turns can sometimes overlap the minimap.
*It's unclear which player controls what team, it shows in the lobby but not in game.
*Can read details of the status effects of my own character but not of my enemy.
*In some 2 player maps teams spawn to close to each other making spawnkilling an option.

That's all for now hope you guys at Larian can turn this great alpha release into a amazing full release!

Vriendelijke groet!

Joined: Aug 2015
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Originally Posted by Formcaster
*Can read details of the status effects of my own character but not of my enemy.

Right-click them and choose Examine. There you can get the status effects' tooltips.

Joined: Jun 2013
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I've only played a few matches by here are my initial thoughts:

The Bless/Curse mechanic really make battles nutty and unpredictable. In some ways this is good but overall I think it's too powerful. I'm not sure if the arena will have separate balance tuning but I would strongly consider removing a blessed or cursed character changing environments. It's one thing for you to intentionally target an elemental surface and curse/bless it but all the characters doing so as well takes some of the player skill out of a match. Especially with how long those statuses last.


Map size and Movement:
Some of the 4 player maps play too big and lead to a lot of standing around waiting for someone to make a move. A potential fix for this could be giving each character a first round bonus movement only AP so they can get to position quicker and the round will go faster.


Delay Turn:
Consider limiting the ability to delay a turn to only once a game per character.


Source Potions:
In a lot of chests I found source potions but they really were not worth the cost in AP to get there and grab them since they only had 1 source point per potion in the ones I found. Not to mention you have to spend AP to consume the potion. I'd increase it to 2 source point potions. This is especially true considering the opportunity cost of not being able to attack that round or just going to a source pool instead.


Character Level:
In the next patch version I'd like to see a couple of level sets to see how it plays at level 4, 6, 8 instead of everyone being at 8. Even if full character creation for the arena isn't implemented yet just add some character sets like you have now but for other levels.

Joined: Sep 2016
enthusiast
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When you bless a source pool in the campaign it gives you 2 points instead of 1, but in the area blessing a source pond makes it never go away, and you gain 1 source point after every movement over the pool. Is this intentional, because it seems crazy good if it is. I was able to get get 2 mages max source points in a couple turns of just walking over it.

Also cursing a source pool doesn't do anything unless the pool is blessed, in which cause it turns it back neutral. Is this also intentional? I think it would be cool if a cursed pool actually stole source points of players.

Last edited by Damashi; 16/01/17 11:03 PM.
Joined: Feb 2017
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As it stands, with the set spellbooks and characters the arena is a bit, well, uninteresting.

Its been mentioned before but we really need customization more.

Or even better the ability to bring our campaign built characters in.

Last edited by Rowy; 07/02/17 05:28 PM.
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Originally Posted by Rowy
Or even better the ability to bring our campaign built characters in.


How are you supposed to balance when you can bring in a level 1 fresh-off-the-beach newbie or a level 30 slayer-of-all-gods?

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You can say, this week is 4th lvl cap. And 1k gold per hero for equip, 200 for consumables
That is a TEST of possibilities.

Now its a proof of concept that arena migh work.

Last edited by gGeo; 10/02/17 06:25 PM.
Joined: Feb 2017
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Stabbey you still have a choice to use the pre-rolled heroes or add them up some other way for balance.

But I think there should be a peen measuring mode where you just bring your best.

Joined: Feb 2017
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Basically I should be able to play through and you play through and then say:

'stabbey I challenge thee to a duel I demand satisfaction'

Then we hop into the arena and get satisfied.

Joined: Feb 2017
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Yeah i would like to use my specialised build/s to wreck face in arena but im stuck with rogues without vault bleck.


Rogues are the best
Joined: Aug 2015
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enthusiast
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The host should always be in "Ready" state, since they're the only one who can start the game. It's kinda silly that it prevents you from starting the game because you haven't clicked "Ready" yet.

Joined: Jul 2017
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Source powers are way over powered for the arena. It's basically get to source and 1 shot someone back and forth. Hopefully that changes at higher levels or I don't see the point.

Turn order needs to be addressed. With two teams having 1 of each class player 1 always gets to go first for each class every round barring some buffs. Initiative ties should have some random modifier so player 1 doesn't always go first or alternate the ties each round.

Joined: Jul 2017
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Customization of party and being able to do so before match is a must have. So you can load ur whatever setup u want. But these are propably coming being that obviously a must.

You should add some presets too with customization, like certain levels and gold. For example lvl 10 characters 1000 gold each etc. Gold number is completely made up but just for example. And make alot presets like this. Lvl 3, 300gold - lvl 7, 700 gold - lvl 10, 1000 gold - lvl 15, 1000 gold - and so on.

Then the lobbies would look like this - MrPwnerz lobby, preset lvl 3

And u just join and load one of ur lvl 3 parties u made.

Joined: Jun 2014
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Originally Posted by Stabbey
Originally Posted by Rowy
Or even better the ability to bring our campaign built characters in.


How are you supposed to balance when you can bring in a level 1 fresh-off-the-beach newbie or a level 30 slayer-of-all-gods?


You can get to level 30?

Joined: Aug 2017
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Originally Posted by Delythyx
You should add some presets too with customization, like certain levels and gold. For example lvl 10 characters 1000 gold each etc. Gold number is completely made up but just for example. And make alot presets like this. Lvl 3, 300gold - lvl 7, 700 gold - lvl 10, 1000 gold - lvl 15, 1000 gold - and so on.


This look like the multiplayer system of the last Xcom: Enemy Unknown, if there isn't any legal issue doing the same it was a nice way to match players using a certain amout of "customisation points"

Last edited by vometia; 22/08/17 06:31 AM. Reason: formatting
Joined: Aug 2017
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Yes. Customised characters . Online competition would be great
Anyone want to play? Us vs AI? 2 vs 2 etc

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