Wards and one-handed melee weapons can be equipped together.

There is currently no real accommodation for this fact however: your attacks cost as though you could use both weapons(2AP) but only use one, and you cannot use skills that require a melee weapon(including attacks of opportunity) if it happens to be in your off-hand, you cannot shoot your wand if it's in the off hand.

This is a bug/flaw that carries over from the EE of the original game, and it would be very nice if it was fixed/addressed this time around.


My personal suggestion is as follows:
-If the wand is equipped in the main hand, default to ranged attacks that cost 1AP.
-If the melee weapons is in the main hand, attack in melee with both weapons at a 2AP cost, and a unique animation showing the wand being used to enchant the weapon.
-In both cases, use the One-Handed skill to determine bonuses(damage/accuracy).
-In both cases, allow Opportunist attacks with just the melee weapon.
-In both cases, allow the use of abilities that require a specific weapon, using just that weapon.

Also, I'd love to see some talents that aid such a setup, for example:
Lightning Rod - Increase your Magic Armor, based on your off-hand weapon damage(50% of physical).
Witchblade - Double the Magic Damage dealt by One-Handed melee weapons.