Originally Posted by dlux
NPCs speak directly, yet all of my dialog options are indirect. This style of writing is an immersion breaker and does not work for me at all. I really hope it will be changed.


Funny, I find it less immersion breaking on average since the replies are somewhat 'colorless' and can fit a multitude of personalities. It can be equally immersion breaking when a line of dialogue fits the general decision you want to make but not the personality of the person in the way that it is said.

The drawback is that the 'colorless' replies are just that. They get the job done but don't do anything beyond that. It seems like Larian want the color to come primarily from the varying tag based options rather than the way that the dialogue is written. It works for me, but I can see why some would like Larian to have a higher risk/reward potential with specific dialogue text. I'm fine with it as is, and think it's a reasonable decision given the overall goals.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods