[quote=Stabbey]
For the most part, equipment which has bonuses are ONLY available through RNG. I'm level 3 and have explored much of the fort interior areas, and I have found a bunch of chests now that I retrieved the Teleport gloves and such, but the RNG has not smiled on me and basically all the equipment I found is not good for any of my characters.[/quote]

This plays into what I was saying about it only being really bad at very low levels. Minor spoilers, but when you leave the fort and get all the waypoints, there are 5 vendors very close to wayshrines that you can teleport to which all are guaranteed to sell a full inventory of magic, levelled equipment.

Once you get to the Lv5~7 range, you can use them to completely deck out your entire party with good equipment without relying on RNG finds/drops, just by visiting them every time you finish a quest or level up. Thievery + Bartering (on separate characters) is a very strong skill combination for this.

You can't do this with the early vendors (they don't sell great stuff regardless of your level), which feeds into your equipment being so weak at first.

Once you have access to better vendors, the only time when RNG drops really matter are the Epic (purple) ones you get from certain boss fights, but those are more nice-to-have than required in the current state of the game (maybe it'll be different in the full version in Hard mode - we'll see).

[quote=Altros] You could sink combat points into vitality to still get an HP increase but then you miss out on your schools.[/quote]

Constitution gives a large amount of HP in the current build, and it's very easy to find +CON pants on vendors once you get to around Lv6. You also occasionally see +CON rings, and there's a unique one with +2 in one of the EA dungeons.

I don't agree with the bit about tanks being weak at all. I think 2H tank is actually the strongest class in the game by far right now. They benefit very much from being immune to CC while their armor is still up. Rage + Adrenaline + Warlord + Phoenix Dive + Crushing Blow/Whirlwind/Battering Ram is immensely powerful. Crushing Blow in particular is an incredibly strong skill right now.

The second-to-last fight in the EA is 5 Lv8 enemies and a Lv10. My Lv6 Warrior killed the Lv10 and 4 of the Lv8s in a single turn, and left the last one knocked down. His last Crushing Blow on the final boss did 1182 damage. He had 30 STR and 100% ACC against everything. My mages can't come anywhere remotely close to that. I think only a Ranger's Snipe could go anywhere near that, and even then it would cost 2 more AP, and only hit a single target.

They might be weak for you if you build them defensively. Currently, I think tanks are most effective playing offensively with 2H weapons. You use teleportation to cluster enemies together, have the tank run/phoenix dive in the middle and kill/knockdown everything, Battle Stomp if you need to clear a surface (or have a mage Bless you if the enemies can make cursed surfaces) and use Armor/HP to tank the attacks of whatever survives, with mages/rangers far away on CC/healing/support. If it's a prolonged fight, you can get armor back by having 3~4 characters that can cast Fortify/Armor of Frost supporting 1 or 2 tanks.

We're also effectively playing without actually doing much with any of the Source Point skills right now. I imagine those will have a big impact on class balance in the final version.

Last edited by KaelanBG; 19/09/16 04:46 PM.