Hello, actual artist here. So there seems to be perhaps a bit of confusion over physiology, especially as regards the inquisitor. If we take the pose and sketch over it, finding the main body landmarks (breast, centreline, ribcage, etc) it shows us that it's a simple dropped shoulder pose, something that even I, in my less than athletic state, can replicate with ease.

[Linked Image]

As you can see, the right breast is mostly visible, only the very edge of the left, which means we can get a decent idea of the centreline of the character. Map out the ribcage and the shoulders from there, and it's perfectly natural. Stylized and dramatized, sure, but what isn't, in art?

Really, the only thing that kind of stumps me is the left arm. I get the kind of angle it's trying to make, but the elbow seems floaty to me, up there by her head. I'm sure it would make more sense if I rotated the model and was able to see it from a different perspective.

Now, while my main point here was on the pose and the realism thereof, I'd also like to at least touch on the divergent visual styles of the armor. I've always liked that the species were very divergent in visual style, and with the general aesthetic Larian games, especially Original Sin had, it's great that elves look like they're festooned in branches and ivy. After all, as we well know from Original Sin, there's magical potions out there that can somehow turn a person more durable and tough (+armor), so perhaps the elves just craft their armor out of whisperwood, rather than the more mundane steel that humans make it from.

It's certainly not unreasonable, and if anything, I feel it's more immersive. Elves are using magical, natural defenses, humans using what they can heat up and hammer together.

Last edited by vometia; 19/09/16 05:33 PM. Reason: formatting