I'm fine with Encourage either way or with your change, I have no opinion, both choices seem fine.


Fire Breath right now is really terrible. I'm facing enemies with 190+ HP and it does about 10-20 damage. I bet that it scales based on INT, which means that if you're not using a magic build, your Lizard gets a crap power only fit for lighting flammable surfaces, something they can do with a candle.

Honestly, I hate the concept of Fire Breath in the first place. Nive made a pretty great suggestion though for a different Lizard talent: Shed Skin, a skill which lowers CON and purges all positive and negative status effects.

Maybe something like it lowers CON by 1-2 for 3 turns, purges all positive and negative status effects immediately, and has a 5-6 turn cooldown. That would be useful for all characters, it fits with Lizards lore-wise better than fire breath, and it isn't super-powerful.


Corpse Eater is a very powerful one thanks to the free skills it can teach an Elf.


Walk in Shadows is apparently now a Source skill. It seems to work the same as Walk in Shadows from Divinity 1 - it breaks when using abilities or attacking - which means that in D:OS 2, the Source Point requirement makes it 100% complete garbage. No. If "Walk in Shadows" is going to use up a Source Point, then attacking and using abilities MUST NOT break invisibility. That's the only way Walk in Shadows will be worth the new cost. EDIT: At least using backstabs should not break invisibility.

Last edited by Stabbey; 19/09/16 09:53 PM.