It definitely is not a large open world.
And it was never meant to be one.

Thank god for that I say... I much prefer the story-driven guided but still having like 5 different path approach D:OS2 has above boring samey open world RPG's.
Agreed. DOS offers a classical hub-based world with limited freedom but with orchestrated encounters. Pretty much like the old Infinity engine games. That's imo the best approach for tactical party-based RPGs where you need a certain linearity in order to be able to properly balance the encounters which are at the core of the game. This isn't a solo action RPG like Witcher or Skyrim in which combat is just a necessary evil. Combat in tactical party-based RPGs are essential and therefore the world must serve the combat gameplay, and not the other way round.
