And my critique isn't about the situations in which you can agree or disagree with your companions. Actually it's not about that at all! It's about each and every normal dialogue with NPCs (see my screen in the first post). Giving the companions behavioural presets is fine with me, that would "fix" the situations of party discussions. But that has again nothing to do with how normal dialogue between one party member and an NPC is treated (and fixed).
Oh, okay, that was
super not clear to me XD
In that case, I don't really understand
why it's bothersome. But there are... heavens, there are
so many things I don't understand... it's so overwhelming. I need a drink.