With extensive scripting I mean that the game has A LOT of dialogues with a lot of possible combinations of party members. If you really want to add scripted party dialogues to the game you have to adjust and manually create A LOT of dialogues in various combinations which leads to, well, extensive scripting.

I'm not sure how much experience you have with dialogue editors in these types of games, and, like I said, my memory of the toolset is distant and ill-formed, but if their tools have even a basic level of functionality, then that kind of conditional cascade is not nearly as work-intensive as you're worried about :p But also, it's not super relevant to your ACTUAL issue, which, as I stated in my last post, I completely misunderstood XD