Originally Posted by Aramintai
Originally Posted by LordCrash
Yeah, sorry if I didn't make my point clear enough. wink

It's really about normal dialogue with NPCs, and NOT about party interaction.

So what is it exactly you don't like about npc dialogues in SP? It seems that the game treats all companions as protagonists, meaning they all can initiate conversations with npcs. Which is fine by me, because some npcs may refuse to talk to some companions but are willing to with others. So this way chances of botching some quest or unwittingly aggroing someone are less likely.

If you don't like that after the conversation another companion can talk about same things with that npc then I don't see a problem either - you won't get a quest twice and may actually learn something new along the way.

Well, how about reading the initial post of this thread? It's all there why I don't like the system. wink

But it comes down to that having the same conversation four times in a row pretty much all the time is extremely tiresome and pretty unimmersive. It doesn't add anything to the game. On the opposite, it reduces replayability and believability. And yes, having one character with a certain set of origins and racial traits means that you likely won't discover all possible ways to solve quests and challenges. Imo that's absolutely okay, even good. That's what roleplaying is all about, taking a role, but also being limited to that role. That' imo the way it should be.

In DOS1 dialogues between your companions and NPCs weren't able either. So I don't see why they should be now (in SP).

Last edited by LordCrash; 20/09/16 01:26 AM.

WOOS