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Then shields need a bigger bonus. Shields should be a BIG deal to your defensive capabilities right now it seems weak.

Last edited by johnny5111; 20/09/16 10:10 PM.
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Please give us the option to hide quests we have already completed. (You could do this in D:OS1)
The best quest log I know was DA:O. Quests were seperated in active and finished quests and both lists were sorted according to the area or group that gave you the quest.


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You can already 'archive' quests?

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Originally Posted by Cleminemi
You can already 'archive' quests?

I never found out how to do that.

Originally Posted by Madscientist
Please give us the option to hide quests we have already completed. (You could do this in D:OS1)
The best quest log I know was DA:O. Quests were seperated in active and finished quests and both lists were sorted according to the area or group that gave you the quest.

The best journal ever created is to be found in Inquisitor.

But well, even for a game like DOS 2 that's perhaps too hard-core... wink

Last edited by LordCrash; 22/09/16 04:52 PM.

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Originally Posted by LordCrash
Originally Posted by Cleminemi
You can already 'archive' quests?

I never found out how to do that.


The party quests can only be archived by your main character. Individual quests (the diaries) can be archived per character. So, select quest, push archive. And you can activate them again when you make a mistake.


Last edited by Cleminemi; 22/09/16 05:12 PM.
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[quote=LordCrash][quote=Cleminemi]You can already 'archive' quests? [/quote]
I never found out how to do that [/quote]

When you have your Journal open, select a quest on the left panel, then click the "Archive" button on the bottom right panel (odd location and easy to miss). You can view archived quests by toggling between active and archived quests at the top.

[quote=johnny5111]Then shields need a bigger bonus. Shields should be a BIG deal to your defensive capabilities right now it seems weak. [/quote]

I didn't realize until near the end when I got a Radom shield that had a 1% block chance that the all the shields I had been using didn't actually give a block chance! Shields should all have a block chance as a benefit and be more than a stat stick. And as others have said, a clearer tooltip that it causes 1 handed weapons to need 2 AP to attack.

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@Lord Crash: Sorry, I have only played the first dragon age. Maybe if gog releases the other ones too, then I might get them.

something else: You can find items that give you a bonus to "class skills". You can equip an item with +pyro, learn a skill from a book and you can still use the skill when you unequip the item and you do not have any pyro skill anymore. Since your party will find such items sooner or later anyway, nobody needs to have skills to learn spells and you can select your skills according to whatever passive bonus you like to have.
Do you think it is good like this or should you have points in a class skill in order to cast spells of this class?


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Originally Posted by Madscientist
@Lord Crash: Sorry, I have only played the first dragon age. Maybe if gog releases the other ones too, then I might get them.

Haha, I don't mean DA Inquisition but Inquisitor. It's an old-school indie RPG. wink


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Originally Posted by Madscientist
Do you think it is good like this or should you have points in a class skill in order to cast spells of this class?

I think that's bad. Then again the skills itself are generally really really bad.
Though having to actually spend points on them for spells would make them somewhat worthy (and balance stuff).
So my conclusion would be; No, you need the skill to cast and yes, I want them to be better (the skills, not the spells...)

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Hi Team Larian,
Maybe I sound old fashioned here (and I probably am old fashioned), but as I've played early access, the amount of gore (e.g. pools of blood, body parts/entrails lying around or stacked on tables, eating of body parts, etc.) has been a bit off-putting and detracts from the enjoyment of the game. The great thing about DOS-1 was the "innocence" of the story, gameplay and "campy" feel without going over the top (or taking itself too seriously). In some regards I think (at least in early access) there is a darker theme that doesn't fit very well with the DOS experience.
I'm sure there are essential story elements and components (e.g. eating of body parts to gain story insights) that cannot be changed at this time, but I hope you will consider/appreciate that some fans are sensitive to this type of content and would prefer it be "dialed down" a bit.
Thank you,

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@wtrboy
How did you handle the later parts of DO1 when there started to be lakes of blood and piles of corpses?

Anyway I wouldn't mind in the slightest if there was some video setting to reduce blood and gore, but please please do not ruin the nice theme of this game to cater to a few sensitive cuddlebears who think RTS style gore is scary. smirk

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Sorry wtrboy, but all other Larian games I have played (DD, D2, D:OS1) were like this and I liked it.
You fight a cult of lunatics and some places were full of bodies and blood, especially the most "holy" places of the cult. In D:OS1 for example, look behind the waterfall in sacred stone or the cathedral north of this town where they sacrifice several people.

Larian games are a mix of a huge interactive environments where at least some parts are very bloody on one side and insane humor on the other side (examples from D2: you can convince a skelleton that talking skelletons cannot exist and it falls apart, the guy who is soul bound with a chicken, attack of the power rangers, people being turned into vegetables, . . .)
I liked all Larian games I have played, I think that after playing the alpha that D:OS2 can be better than the already very good D:OS1 and I think it should stay like this.

OK, so far I did not have an insanely funny moment in D:OS2. Several people, including party members, are lunatics, but that is not funny by itself. Especially D2 had several moments where my reaction was a facepalm and questioning the programmers sanity, but those are the moments I will remember my whole life (for good or bad).


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And don't forget that blood is a vital mechanic in DOS2. Without "gore" and a lot of blood talents like Leech wouldn't make much sense. So it's not just a visual thing, it's deeply tied into the gameplay.


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Although it leads to some odd environmental effects, such as healing from standing in your own blood, and being electrocuted because you're standing in your own blood.

And if we've being realistic, if you've bled enough in order to create a "puddle", you probably shouldn't be conscious.

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Originally Posted by Ayvah
Although it leads to some odd environmental effects, such as healing from standing in your own blood, and being electrocuted because you're standing in your own blood.

And if we've being realistic, if you've bled enough in order to create a "puddle", you probably shouldn't be conscious.

Haha, realistic blood loss shouldn't be a too big issue in a game in which you can play as an undead... wink


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Please to god fix the armor I don't care if its generic race specific armor images they are killing me when it doesn't matter what I equip my elf is running around half naked. At least if you are going to keep race specific armor images make them different my elf looks like a retarded island native that doesn't realize what he is wearing no matter what he equips.
It looks like crap and exactly the same heavy light medium armor doesn't matter same outfit that doesn't make any sense. The armor images in the first DOS were so much better than this.

Last edited by Fastel; 25/09/16 12:52 AM.
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I don't know if it is just the English translation which is suffering at the moment but almost every NPC in the game doesn't talk like a person actually talks it looks like a grade school student trying to build sentence structures it is terrible. I'm sure it will be overhauled by the time it is released but I thought I would say something sense it is alpha and I can't even talk to someone without wanting to gouge out my own eyes.

Last edited by Fastel; 25/09/16 12:55 AM.
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Originally Posted by Fastel
I don't know if it is just the English translation which is suffering at the moment but almost every NPC in the game doesn't talk like a person actually talks it looks like a grade school student trying to build sentence structures it is terrible. I'm sure it will be overhauled by the time it is released but I thought I would say something sense it is alpha and I can't even talk to someone without wanting to gouge out my own eyes.

Weird. Most people praise the writing, even in its current state, me included. And most of Larian's writers are English natives...

Do you have examples maybe?


Last edited by LordCrash; 25/09/16 01:02 AM.

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Originally Posted by LordCrash
Originally Posted by Fastel
I don't know if it is just the English translation which is suffering at the moment but almost every NPC in the game doesn't talk like a person actually talks it looks like a grade school student trying to build sentence structures it is terrible. I'm sure it will be overhauled by the time it is released but I thought I would say something sense it is alpha and I can't even talk to someone without wanting to gouge out my own eyes.

Weird. Most people praise the writing, even in its current state, me included. And most of Larian's writers are English natives...

Do you have examples maybe?



I figured it out after I started speaking to main NPC's and part of it was my setup when I started a new game and played a dwarf fighter instead of an elf all sorts of glitches cleared up. My main example from this was that when speaking with someone all of a sudden they change subjects or when speaking with an elf all the dialog is two words and then a period.

Example of what was happening speaking with the ghost in fort joy. He asked me save him by destroying his soul jar and then gave me no hint as to where it was. Then he acted insulted. (after starting my new play thru and checking dialog options i realized something was auto selecting dialog options without even showing me the menu i don't think i will be playing elf until game release)

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Not sure if this has been mentioned already:
When you level up, please allow us to spend and undo points as much as we want until we click a confirm button.
I think it was like this in D:OS1.


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