Please let us know what you think of this new system
If the end goal of the changes is for the relative damage to stay at a similar level throughout the game, then what is the point of having stats leveling up at all?
It would be a much cleaner implementation for the player to simply distribute their stats as they see fit at the start, and then only increase them scarcely(once every few levels), similar to the original game, or taken further: similar to pointbuy in D&D or SPECIAL in Fallout.
That way a change of a single point is actually meaningful, your weaker stats do not fall behind as the game progresses, etc.