Phoenix Dive should stay a warrior skill book. It gives warriors ways to get in close for melee, and gives them a short counter to ranger and mage fire surfaces. Warriors have few interesting skill books as is (though I consider them all very effective), and pyro already has plenty.
I disagree with the idea of limiting the range of escape skills. Combat gets incredibly hectic as it is already, and closing gaps isn't that big an issue anyway. I've had multiple instances in dos2 where a character in a far off distance walked up to me and had enough ap to stab me in the back 3-4 times killing a character.
I really liked the idea of saving up on ap by smart use of movement skills like battering ram to move 15 meters where otherwise id use all my ap, and leave myself vulnerable if i walked the full distance. Its a system I loved in DOS 1 and i'm, glad its still here. I'd be alright with the idea of lengthening the cool downs by 1 or 2 turns though.
I feel like you guys are focusing too much on ap cost rather then cool down duration, which I feel has a much larger impact on the flow of a battle. Rather than increase teleport's ap cost to 2, it should have a cooldown time of 5 turns, so that you are more wary of when you use it rather than just using whenever.
I agree with your throwing knife idea, whirlwind, and the idea that magic like hailstorm should benefit a bit less from high ground, but I disagree that just because mage type characters have the most interesting options rangers should outright benefit the most from height (interesting doesn't translate to best), and I personally feel mages are the overall weakest currently.
I think the only ones that shouldn't benefit from height bonuses are warriors, because the idea of high could is that you have an easier time seeing the parts of your target you want to be attacking. The higher you are the easier weak points are to see, but I can't see situations where a warrior would be high enough for that to matter out side of seeing a phoenix dive target they wouldn't have seen previously.
Last edited by Damashi; 20/09/16 06:29 AM.