Very nice work on this game, having a lot of fun.
Here's my short list of remarks that I didn't already see in other posts as far as i read them:
- While you begin a dialogue with an NPC you know you will have to fight, other players can still freely position themselves where they want, drop barrels at their feet and nothing will trigger a fight before ending dialogue or dmg them. Should consider freezing all players movements/restrain to some AP when a potential unfriendly discussion begins.
http://img15.hostingpics.net/pics/480480barrelrofl2.png- Game zooming automatically after a dialogue that results in a fight is annoying.
- Characters that run to their previous death location right after being resurrected drove me crazy a few times.
- Some enemies without any lunge that could justify it perform AOO when you move toward them.
- Sneaking again after backstabbing should be made harder than 100% chance. At least a chance that the target turn around to try to see you on his next turn.
- Glasscanon seems a bit overpowered to me, should reduce armor or maxhp aswell.
- Slightly lower cooldowns/higher AP costs would make fights more strategic/dynamic. Feeling to have too much AP compared to available spells but maybe with higher levels/memory this feeling would disappear.
- Some water spells projectiles thrown at a burning enemy doesn't remove the burning condition.
- Not sure if the weapons dmg type still matters? I would like it does.