Some bugs I found which have not been reported yet (I think):
- When picking up the broken Inert Purging Wand that can be found near Loke the blind Magister, the Char that picks up the wand shall comment on the fact that it's broken. Instead, a placeholder massage is diplayed: | PC: comments picked up broken/inert purging wand |
- If you zoom the camera on female lizards that have certain status effects (at least Diseased, maybe other effects, too), their head disappears. Noticed that after being infected with a Disease after talking to Mona.
- Teleporting objects onto inclined scaffoldings may cause them to be placed under those scaffoldings, rendering them inaccessible.
- In the Magister's fortress, inside the entrance hall in the right corner behind the staircase that leads into the dungeon, three paintings lean to the wall (one big painting and two smaller Paintings of a Relic). Picking up one of those paintings may cause one painting of a relic to fly straight up into the air, rendering it inaccessible.
- You can apply status effects like Bleeding or Stunned to candles.
- On the beach at position x:496 y:86 the ground clutter texture is cut off.
- After healing the wounded lizard in the Seeker hideout you cannot talk to him anymore as the dialogue screen closes instantly.
- After healing Jules, talking to him will cause him to stand up from his bed as he is talking and instantly lie back down when his talking animation has finished. After you chose an answer, he will get up again, do said animation and lies down again (and again and again). As he's the only NPC that constantly switches between standing up and lying down while talking (the dwarven Seeker next to him does not stand up if you talk to him), I assume this to be a bug.
- Due to pathing issues, some NPCs will constantly use ladders. Waltz for example might spend several minutes just climbing up and down the ladder near Griff's kitchen.
- Several NPCs get into the "default editor pose" when the player is talking to them. For example, when Slane reverts to his dragon form, the dragon isn't animated for a brief amount of time.
- If the selected character climbs up ladders/roots, their party might not follow. However, your party will climb UP the ladder occasionally if you order the selected character to get back DOWN (even if you click on the ground, not on the ladder).
- Sometimes the UI doesn't respond if you are clicking inventory items, skills, grenades etc. In this case you need to double-click. This also may occur during combat when using hotkeys in order to select skills. Due to this bug one might accidently use a normal attack indstead of a skill or special arrow.
- When repairing items, the bar that indicates the repair progress sometimes doesn't show up.
- When fighting the three immortal undeads in the dungeon at the end of the maze, after they have been killed they will rez after some time due to the curse Braccus applied on them. Sometimes they will not rez at the position where they fell, but in nearby rooms. Since their resurrection triggers combat even if they are out of sight, you will have to spend numerous turns just to get to them.
- Characters cannot carry more then one Soul Jar at the same time. This might be intentional, but it's rather annoying, especially because no message indicates that you can only carry one jar per character. Also, afair there are more then four jars, so taking whem with you will force your party to return to take the remaining jar(s) if you intend to keep them for some reason.