The thing is that what they have on the table SEEMS like it would make memory worthwhile.
As I said the Rain + Contamination + Fire (and fire causing skill) would be AMAZING in Divinity Original Sin. It is a pretty amazing combo! Heck Blood Rain makes the combo even better!
Things SEEM like they have pretty nice combos and that skills are even more powerful than ever before! They focused a LOT on making sure that skills work well off one another and meld together to create powerful combos.
But because of the way the game is designed... Creating a giant field of bleeding, poison, and explosions is... a waste because enemies will far too often be immune and if they aren't immune why aren't you using CC?. 6ap and 3 memory... to do what often 2ap + 1 memory does.
and I am not even done with what they have done to the skill system... On paper... because on paper it is amazing.
In execution though...
Last edited by Neonivek; 20/09/16 12:35 PM.