Originally Posted by aj0413
Well, throwing in my two cents, it'd be pretty cool if blacksmithing/crafting (depending on the material) was required to repair and if an item actually broke then higher blacksmithing/crafting was needed to actually fix it. And on top of this, make it so with each repair, whether broken or just loss of durability, lowered the max durability of the weapon. Oh, and tie item value and damage/armor to durability.


Nobody liked that idea back in D:OS 1's beta and nobody will like that idea here either. I do feel that Larian overcompensated for the complaints by making repairing much less consequential.


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This way people would actually be dissuaded from just breaking items all the time and ignoring the durbility stat.


*Looks at the auditorium full of people*

"Who here has broken a piece of equipment in D:OS 2, raise your hands?"

*Sees only a handful of scattered hands in the huge crowd*

If someone manages to break a piece of gear in D:OS 2, it's likely that they have had such bad luck with the RNG that they have not managed to find anything else.


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It'd also promote crafting skills since people would want to be able to maintain gear...which is completely realistic and immersive. Oh, and the My Precious talent would then matter as it helps durability.....you can even tie the ability to repair things to pristine condition as a high level skill/talent (either as a change to My Precious or separate thing).


Some people don't like crafting and would prefer that it not becoming a requirement. Also there is no longer a My Precious talent in D:OS 2, which is good because it was total garbage in the first game (in every version, even back when Repairing had more consequences).