Originally Posted by SacredWitness
The stuff with attribute points and memory/memory slots specifically has me curious if they're not pitting future usefulness on itemization. In the starting island I've found gear that gives like +4/+7/+4 to finesse, intelligence, and memory, respectively, and I think it was on a single piece of armor. It was probably one of the best pieces of gear in the loot table, but if that's what we get to start then I think that might become the norm later on. So, sure, your base, naked character might be all 10's with investment mostly in their primary stat but geared up can easily be 16's, 30-somethings, and 20-somethings. If so, that's pretty decent and we just need wait for the extra content.


As has been said before, relying on the RNG to provide the player with necessary stat boosts is a questionable-to-poor design choice in a game with limited XP and loot available, especially since there is relatively little pre-placed loot.

It locks you into the items which have the best stats you need even if there are upgrades. For instance, I've found some daggers which do much higher damage, but using them means giving up on the +2 Finesse from the weaker dagger. It creates an unstable cycle where you need to get better and better RNG drops for each upgrade.