Originally Posted by Ayvah
Originally Posted by Limz
What you just described is a flaw in the AI not really the system itself.

There's nothing wrong with the AI. It would be about as effective against a human opponent.

Assuming that I don't stun-lock the opponent on the first turn, the opponent has 3 options:
1. Advance towards me, take damage, lose magic armour, enter stun-lock.
2. Stay still and use any attacks he can do without moving (meanwhile I can focus all my attacks on any characters that still have magic armour until I can force him into a stun-lock).
3. Reply with the same strategy, and turn the entire battlefield into a wet mess, and we constantly electrify the water until one of us successfully stun-locks the other.

Of course, some characters have moves that allow them to charge/teleport, and these can complicate the strategy a little. But once they're stun-locked, it's over.


1. Why am I advancing and not withdrawing to a more advantageous position or at least neutral position?
2. What if I respond by stacking magic armor, replenishing it mid way, and then chasing you down?
3. What if I do that except with teleports?
4. What if I can't be stun locked?
5. What if the order of initiative is mixed and I have pieces moving before all your pieces do?

You act like the AI is playing perfectly or that a human won't figure out a solution; no, the AI blatantly runs through fields of fire without a care because it's an oversight or the goal isn't to completely butcher you (until the difficulty gets ramped up) at classic. Your game plan makes a lot of assumptions that may not hold up later and definitely will run into issues the higher the power level goes.