The problem, IMHO, with a "loot what you see" approach is that it forces the devs to curtail what they put on enemies, or else the player will escalate in power too quickly.
Usually NPCs aren't as tactical as players, and so, this shortcoming is often masked through bonuses like better gear. now, if you "loot what you see" the devs can't put better gear on the NPCs, because then, in short order, the players will have that gear and be even more OP. This would lead to a complete redesign of the encounters, forcing the player to fight far more inconsequential minions, and far less narrative, meaningful combats.
I for one don't really want to have to slog through tons of "trash mobs" during combat rather than the type of combat encounters that we have now.
While the idea is cool on the surface, I think it adds too much power creep and doesn't really make the game better - it would dilute one of the star features of the game - the tactical combat.
Last edited by Dfox; 20/09/16 03:17 PM.