There's only one point in time where I had to either reposition or stack physical which was in the encounter at the side entrance at Fort Joy. The captain does a battering ram charge right off the bat and I didn't have enough initiative to deal with it.
All the other times it's to face roll through elemental effects like the Radeza (or whatever her name is)'s blood rain + lightning or dealing with Blinding Radiance from Alexander. Also, it allows me to nuke myself without much of a care.
I don't really need to deal with archers because I put a premium on positioning and they usually take about one turn to properly position. In some cases, early on for example, I ended up eating a knock down arrow but those were few and far between since Red was in front and because his initiative was so low I could still recover him by spending 1 AP to bring him back up from his knocked down state.
If I was fighting humans I would consider a different layout depending on the opponent.
My game plan with a reasonably balanced party (almost all premades with no stacking) was to finish any given combat in one round; the best I could do in the last fight was kill off Alexander with one character and the Magister Wizard with another while repositioning to high ground without using exploits. All other encounters generally ended on my turn.
Last edited by Limz; 20/09/16 03:36 PM. Reason: game plan context