Originally Posted by Stabbey
What if all characters started out with 5 Memory instead of 10, bonuses to Memory on items were cut in half, but 1 attribute point in Memory = 1 Skill slot?

That makes each point in Memory useful, and lets you get more value per attribute point without giving you too many starting slots or too many slots from item bonuses.


So basically half of what I suggest, and done far less ellegantly.