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Really, what happened to blacksmithing and crafting (civil) abilities?

Both crafting and repairing gear are still in the game, but neither the corresponding abilities blacksmithing and crafting are. They're gone.

Does crafting now works without levels? So we can craft everything from the beginning if we just know the recipe or item combination?

And I don't see why we still have to repair our gear without a blacksmithing ability. Currently there is no strategical aspect to it (do I skill blacksmithing or do I pay for it?), it's just tiresome.

Are those two talents only missing in the EA version?


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I don't see why we should have to repair gear even with a Blacksmithing ability. Item durability is a relic that I'll be happy to see buried for good, excepting, I SUPPOSE, games where survival and scarce resources are a theme.

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Originally Posted by mesmerizedish
I don't see why we should have to repair gear even with a Blacksmithing ability. Item durability is a relic that I'll be happy to see buried for good, excepting, I SUPPOSE, games where survival and scarce resources are a theme.

I'm with you on that. But without blacksmithing it makes even less sense. With the current implementation in the game the necessity to repair items is just pure tiresome bullshit imo.


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I rarely did repairs on any of my stuff, because new stuff drops are quite frequent. I won't miss durability go away completely, especially now that the skill necessary for repairs is gone.

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If Blacksmithing and Crafting are out, that leaves only Telekinesis and Loremaster under the "Craftsmanship" category. So at that point, you might as well rename it from "Craftsmanship" to "Arcane".


Repairing in the D:OS 1 Beta was a little too punishing at times, but then after many complaints, it was nerfed, but the nerf was taken a bit too far, making the mechanic pointless. I am level 5 now and have never had to repair anything so far.

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Originally Posted by LordCrash
Does crafting now works without levels? So we can craft everything from the beginning if we just know the recipe or item combination?

Yup. Albeit a lot of them aren't implemented yet (hearsay, can't say I've bothered with crafting yet... never did in D:OS1 either. Not my stuff. Will probably try later on since beta and so I can report all the various issues I find with it.
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And I don't see why we still have to repair our gear without a blacksmithing ability. Currently there is no strategical aspect to it (do I skill blacksmithing or do I pay for it?), it's just tiresome.

Nobody does from what I can read on these forums.

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Originally Posted by Hassat Hunter

Yup. Albeit a lot of them aren't implemented yet (hearsay, can't say I've bothered with crafting yet... never did in D:OS1 either. Not my stuff. Will probably try later on since beta and so I can report all the various issues I find with it.

You didn't? Well, you like it hard I guess. cheer

Crafting was THE single most powerful ability in DOS1. You were almost infinitely stronger and more powerful with intensive crafting...

Last edited by LordCrash; 20/09/16 12:58 AM.

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Right now durability serves a genuine point with weapons as something to dissuade players from breaking obstacles unless they are absolutely sure they want to do it.

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Originally Posted by Neonivek
Right now durability serves a genuine point with weapons as something to dissuade players from breaking obstacles unless they are absolutely sure they want to do it.


Considering the only doors worth breaking are indestructible already anyway, I'd say that it's as dead of a mechanic as the rest of the repair ones.

Breaking chests also no longer produced any drops, so there's no point in doing that either.

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Well, throwing in my two cents, it'd be pretty cool if blacksmithing/crafting (depending on the material) was required to repair and if an item actually broke then higher blacksmithing/crafting was needed to actually fix it. And on top of this, make it so with each repair, whether broken or just loss of durability, lowered the max durability of the weapon. Oh, and tie item value and damage/armor to durability.

This way people would actually be dissuaded from just breaking items all the time and ignoring the durbility stat.

Give consequences to it that actually matter and make people value keeping their gear in shape....and even the stuff they plan to sell if they want money.

It'd also promote crafting skills since people would want to be able to maintain gear...which is completely realistic and immersive. Oh, and the My Precious talent would then matter as it helps durability.....you can even tie the ability to repair things to pristine condition as a high level skill/talent (either as a change to My Precious or separate thing).

On the other hand.....using the wands or staff to basically shoot a fireball and thus using up durability confuses me.

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I didn't even try to craft anything, but looking at the character sheet I assumed the new "crafting rank" value was that number obtained by adding up Loremaster and Telekinesis values.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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I agree, either ditch the whole thing or make it extremely worth investing your time in repairing. Maybe even a little bonus when your gear is max durability.

Originally Posted by aj0413
Well, throwing in my two cents, it'd be pretty cool if blacksmithing/crafting (depending on the material) was required to repair and if an item actually broke then higher blacksmithing/crafting was needed to actually fix it. And on top of this, make it so with each repair, whether broken or just loss of durability, lowered the max durability of the weapon. Oh, and tie item value and damage/armor to durability.

This way people would actually be dissuaded from just breaking items all the time and ignoring the durbility stat.

Give consequences to it that actually matter and make people value keeping their gear in shape....and even the stuff they plan to sell if they want money.

It'd also promote crafting skills since people would want to be able to maintain gear...which is completely realistic and immersive. Oh, and the My Precious talent would then matter as it helps durability.....you can even tie the ability to repair things to pristine condition as a high level skill/talent (either as a change to My Precious or separate thing).

On the other hand.....using the wands or staff to basically shoot a fireball and thus using up durability confuses me.

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Originally Posted by aj0413
And on top of this, make it so with each repair, whether broken or just loss of durability, lowered the max durability of the weapon. Oh, and tie item value and damage/armor to durability.

That was the way it originally was in D:OS EA.
It got dropped, dropped hard after outcry from literally everyone.

Let's not repeat past mistakes.

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Originally Posted by aj0413
Well, throwing in my two cents, it'd be pretty cool if blacksmithing/crafting (depending on the material) was required to repair and if an item actually broke then higher blacksmithing/crafting was needed to actually fix it. And on top of this, make it so with each repair, whether broken or just loss of durability, lowered the max durability of the weapon. Oh, and tie item value and damage/armor to durability.


Nobody liked that idea back in D:OS 1's beta and nobody will like that idea here either. I do feel that Larian overcompensated for the complaints by making repairing much less consequential.


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This way people would actually be dissuaded from just breaking items all the time and ignoring the durbility stat.


*Looks at the auditorium full of people*

"Who here has broken a piece of equipment in D:OS 2, raise your hands?"

*Sees only a handful of scattered hands in the huge crowd*

If someone manages to break a piece of gear in D:OS 2, it's likely that they have had such bad luck with the RNG that they have not managed to find anything else.


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It'd also promote crafting skills since people would want to be able to maintain gear...which is completely realistic and immersive. Oh, and the My Precious talent would then matter as it helps durability.....you can even tie the ability to repair things to pristine condition as a high level skill/talent (either as a change to My Precious or separate thing).


Some people don't like crafting and would prefer that it not becoming a requirement. Also there is no longer a My Precious talent in D:OS 2, which is good because it was total garbage in the first game (in every version, even back when Repairing had more consequences).

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Originally Posted by Neonivek
Right now durability serves a genuine point with weapons as something to dissuade players from breaking obstacles unless they are absolutely sure they want to do it.

That's simply not true. You can repair everything in the game right now, even items with zero durability, if you just happen to own a blacksmithing tool. So there is nothing that dissuades you from breaking obstacles since you can't "lose" your weapon (well, maybe the tiresome manual repair process is...).

Repair should either have a meaningful purpose and enhance the fun of the game or be ditched completely. Right now it's just an extremely tiresome process that you regulary have to do for each piece of gear and for each character individually (since there is stil no "repair all" button) if you want to avoid that your stuff breaks during combat. I really don't see the point in this mechanic, it feels more like a punishment of the player for no obvious reason. rolleyes

Last edited by LordCrash; 20/09/16 05:21 PM.

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I am happy that there is no more crafting + blacksmithing skill and i agree repairing stuff should be removed. Would also help the lootpool by removing unbreakable.

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Originally Posted by Stabbey
Nobody liked that idea back in D:OS 1's beta and nobody will like that idea here either. I do feel that Larian overcompensated for the complaints by making repairing much less consequential.

Some people don't like crafting and would prefer that it not becoming a requirement. Also there is no longer a My Precious talent in D:OS 2, which is good because it was total garbage in the first game (in every version, even back when Repairing had more consequences).


*shrug* I wasn't apart of the last beta. All I know is that I would enjoy greater immersion and, if crafting and blacksmithing and durbaility are in the game, I'd like to see those systems used, encouraged, and given some form of importance. Just like every other skill/ability/talent

I don't think my idea would make crafting a requirement. Just tweak how durability is used up and NPCs can maintain your equipment for you. There's also gear with +crating/blacksmithing

And while I agree that My Precious had no point....that has to more to do with the my point that the system of durability needed rethinking to make it matter

And....here's the thing, some players feel gimped when crafting skills are needed to min-max but I feel it's reallt petty to just want the game to hand you the best loot and then only have to worry about smashing things in an RPG. Heck, I feel like more things should be done with Persuasion and stuff so that you can only get/do certain quests or receive notable/significant items, alternative ways to do things, secrets, ect...

People should be strongly encouraged to explore more than combat smirk as in it should present a unique experience that still feels satisfying....and combat fanatics wouldn't really feel gimped cause they're better combat abilities and loot drops or bought items make up for any differences

EDIT: Also it's super simple to fix things in combat so if you're worried about losing damage during combat....which also goes back to my "tweak how durability is lost"

EDIT2: Oh, and I actually broke my level 1 shiv in combat multiple times :P

Last edited by aj0413; 20/09/16 06:23 PM.
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I like/liked the crafting and blacksmithing skills being in the game

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Originally Posted by aj0413
Originally Posted by Stabbey
Nobody liked that idea back in D:OS 1's beta and nobody will like that idea here either. I do feel that Larian overcompensated for the complaints by making repairing much less consequential.

Some people don't like crafting and would prefer that it not becoming a requirement. Also there is no longer a My Precious talent in D:OS 2, which is good because it was total garbage in the first game (in every version, even back when Repairing had more consequences).


*shrug* I wasn't apart of the last beta. All I know is that I would enjoy greater immersion and, if crafting and blacksmithing and durbaility are in the game, I'd like to see those systems used, encouraged, and given some form of importance. Just like every other skill/ability/talent

I don't think my idea would make crafting a requirement. Just tweak how durability is used up and NPCs can maintain your equipment for you. There's also gear with +crating/blacksmithing

And while I agree that My Precious had no point....that has to more to do with the my point that the system of durability needed rethinking to make it matter

And....here's the thing, some players feel gimped when crafting skills are needed to min-max but I feel it's reallt petty to just want the game to hand you the best loot and then only have to worry about smashing things in an RPG. Heck, I feel like more things should be done with Persuasion and stuff so that you can only get/do certain quests or receive notable/significant items, alternative ways to do things, secrets, ect...

People should be strongly encouraged to explore more than combat smirk as in it should present a unique experience that still feels satisfying....and combat fanatics wouldn't really feel gimped cause they're better combat abilities and loot drops or bought items make up for any differences

I don't see how crafting and repairing enhance the non-combat experience of the game. Both crafting and repairing are pretty much only useful for combat.

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EDIT: Also it's super simple to fix things in combat so if you're worried about losing damage during combat....which also goes back to my "tweak how durability is lost"

Repairing things in DOS isn't super simple, but super tiresome. And let's be honest: DOS is a super abstract world with a hell lot of fantasy tropes and just "magic". I don't think that a mechanic that might make the way items work a bit more realistic would offset the tiresome repetition it requires in terms of gameplay. Repairing stuff is just not fun, it's busy-work.

Last edited by LordCrash; 20/09/16 06:26 PM.

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I don't think Crafting is gone, it's just not implemented yet, I have found multiple recipes that need more crafting and recipes that craft items that are not implemented yet. I think the whole crafting/blacksmithing is just not ready yet.
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Last edited by Xiaminou; 20/09/16 06:30 PM.
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