I have another suggestion. Imo the memory requirements for skills should be reduced once you climb up the ladder in respective schools. The memory spots a skill or spell needs should be reduced by one point every time you spend a point in the respective school/ability (up until it's at a minimum of one spot).

Exmaple:
If you have the pyro ability at level 1 a medium-powered spell costs 3 memory slots. When you spend another ability point in pyro (once you level up) the memory requirement for the same spell is reduced to 2. And on pyro level 3 (and above) it only needs just 1 memory spot.

That way the overal memory limitation (and freedom!) is still fully in place and simple to grasp while at the same time the better you get in certain skill schools the less memory space the respective skills and spells need (this is imo also a pretty intuitive solution since learning and mastering a school should make you better at performing the respective skills and spells).

With such a system you didn't even need any spell-learning restrictions. There is nothing wrong with learning a high-power spell that requires 5 memory slots if you're only at level 1 of the respective school since you can't combine it with a whole lot of other skills and spells in that case due to the high memory spot requirements. Gaining ability levels in certain schools then only serve to reduce the memory spots a respective spell/skill needs. So the more you climb up the ability ladder in a school the faster and more efficient you are at performing its skills or spells and the more spells and skill you can remember at the same time.

Last edited by LordCrash; 20/09/16 07:04 PM.

WOOS