D:OS 2 could probably use more talent ideas. In particular, I noticed that there aren't really many mage-specific talents - at least not ones lacking in major drawbacks.
I've also added in the Equivalents for Ice King and Demon for Earth and Air. I'll also make suggestions for changes on some Talents which are in the game now.
Airhead - Increase your maximum Air Resistance by 15%, decrease your Earth Resistance by 15%. Increase your maximum Air Resistance by 10%.
Berserker - As your health decreases, your damage increases.
Basically, your damage increases the closer you are to death. This idea is stolen from the Kickstarter campaign's "Juggernaut" skill set idea.
It could work something like this:
0-10% = 2.00x damage. 11-15% = 1.75x damage. 16-20% = 1.50x damage, 21-25% = 1.25x damage, 26%+ = 1.00 damage. Basically, if you’re under 25% health, the more dead you are, the more damage you can deal. This has its own inherent risk-reward because of course you’re almost dead. This should affect all damage types, including magic (initial hits, not DoT) not just melee.
Brilliant But Lazy - Increase your number of skill slots by 2 (or your Memory by whatever is enough to give you 2 skill slots), but lose 2 Strength and 2 Finesse.
This one is aimed more for pure spellcasters, and lets them "trade in" stats which they have less use for for skill slots which they need more of.
Counter Strike - Dodging an enemy melee attack gives you a 25% chance to automatically retaliate with a normal attack.
This only works if you have a melee weapon equipped of course. This could be “fun” to give to some enemies as well! The counter can be blocked or dodged (Counter-counter-counter-counter...).
Grounded – Increase your maximum Earth Resistance by 15%, decrease your Air Resistance by 15%. Increase your maximum Earth Resistance by 10%
Healer - Increase the power of your healing spells by 25%, but attack spells do 25% less damage. PLUS Physical and Magical armor increased by 20% -AND/OR- Cooldowns for Healing spells decreased by 1 turn.
Shield Bash – (Requires a shield equipped) Blocking an enemy melee attack gives you a 25% chance to automatically retaliate with a bash.
This deals 25-50% of your weapon damage as crushing damage. The bash can be blocked or dodged.
****
What Talent ideas do you have?
See also this discussion on returning TalentsI also am not a fan of Walk it Off returning unchanged. I think that the downside of positive status effects also losing a turn makes the Talent basically cancel itself out. I'd support losing the negative part of that Talent, or change how it works to something like "Decrease the duration of negative status effects by 1 turn if you move at least 10.0 meters in the current turn.
Escapist also seems underwhelming, and it still says "Incompatible with Courageous", which seems to be removed. I'd almost go as far as saying that Escapist should be combined with "Duck Duck Goose". Almost.
EDIT: Borrowed an idea from Ellery to improve Healer.