I disagree. Fighting with weapon and shield is more complex and requires more stamina than just fighting with a one-handed weapon. It's another choice situation. You can fight without a shield and trade in defensive abilities for offensive capabilities (namely armor and stat bonuses for more attacks per turn) or vice versa.
I honestly think that carrying a shield should indeed raise the AP costs for attacks to two. If that wasn't the case the shield-carrier character build would be preferred to both the two-handed character build and the dual-wielder character build (only looking at melees here).
Last edited by LordCrash; 20/09/16 06:58 PM.