Earlier I was just offering how the system could be changed to fix the problem concerning the missing abilities and how repairing could be made significant and then i was following up with why.
Sure, and Stabbey replied that your suggestion would only make the system needlessly complex and even a bigger chore. It's pretty much micromanagment for the sake of micromanagement with the addition that most people really don't like that their beloved items get ultimately destroyed over time. So I agree with Stabbey.
But you didn't answer my question how repair enhances the non-combat aspects of the game, even with the system you suggested. I don't see it. I love non-combat stuff but I don't think repair is something that makes this aspect better, no matter how it is implemented.
I honestly fail to see how two seconds of time can be considered a chore though
Two seconds here, two seconds there, it all sums up, especially since you have to repair every item for every character in your party manually. Why is there no "repair all" button? That would at least make the system less tiresome.
And I honestly fail to see how repair makes the game better and more fun to play in general though. I could live with the compromise in DOS1 but the system in DOS2 is just pointless. But I'd rather have it ditched completely than making it even more tiresome than it is now.
I just hate having a ton of crap in my inventory and no idea what to do with it - either have recipes drop a lot more frequent or just open up new crafting recipes automatically with each level -
experimentation is so nauseating I don't even do it - I would rather google lists than spend hours getting a message that nothing happens
Well, you already hinted the solution: use google if you don't want to experiment or hunt down recipes.
No need to change the system in the game if a list of possible recipes is just one click away in the internet.
