• I posted a thread elsewhere, but The Magister's fort is cartoonishly evil. They apparently have no room for a barracks, mess, kitchen, or supply room for their troops, but they have a GIGANTIC torture room.
  • Walk in Shadows seems to be identical to the level 1 skill from D:OS 1, except that it now takes 3 Memory and a Source point. It still breaks after attacking, using an ability, and walking on a surface.

    Back in D:OS 1 it wasn't all that powerful, and now it is sure as hell not powerful enough to be worth a Source point. Now walking on surfaces should break invisibility, as should getting hit by AoE damage spells, but at the very least, you should be allowed to backstab without breaking invisibility for the cost of a Source point.
  • "Painting of a Knight" has a "?" icon in the inventory.
  • Why do I need "Thievery 2" to steal from Silent Monks who don't even acknowledge your existence until you hit them in the face with a spell?
  • Should Silent Monks give you 600 XP each? You have to attack them first, getting a free first strike, they have no armor (or resistance to CC), and only one engages you at a time even if others are in the area. I mean, I like getting XP, but these guys aren't especially dangerous when you're going 4-on-1 and getting the first shot in.
  • "Magical Poison Dart" looks to be pretty close in power to "Acid Spores" despite how much steeper the requirements for Acid Spores are. Is it that the damage for Acid Spores is several hits which each do the listed damage?
  • There seems to be only one Level 5 combat encounter. The rest are level 6+, and I don't know if there are any more quests around - as far as I can tell there aren't.
  • The Telekinesis ability should grant you the skill "Mage Hand", which lets you interact with objects at the range of your Telekinesis. I don't mean it should be great for combat. Specifically, if I have "Telekinesis" and I see a bunch of dead bodies in cursed blood around a lever, that's the kind of thing I would have to be an idiot to walk up and touch. I'd rather be a slightly smarter idiot, and touch it from across the room.
  • Please give us back an empty potion bottles after we consume a potion. Even if it means giving us some busywork by making it an "Dirty potion bottle" we need to clean with water.
  • I explored near the Gargoyle maze and discovered a cave and an NPC there. Radeka. I had the option to tell her "I'm here for Slane and won't leave without a way to help him." The problem was that was literally the first time I had heard of Slane, and had never met anyone of that name. A flag is being improperly set (or not set at all).
  • After Gareth is saved at the Armory, you can't tell the Seeker watching nearby that he is saved. She just ignores you to continue watching.
  • I was able to use Netherswap to swap a party member with Birdie, thus leaving the party member's body sticking half out of an iron cage. They were able to just walk out, but still.
  • There are not enough talents for mages. We need more Talents, please.