Gotta say I agree. Now It may very well turn out that the extra % you get are a huge help in the end, but for me that doesn't change the fact that it feels very underwhelming. Small % differences are very boring IMO. I had the same issue with DOS1 but it's worse in 2. I do love the skill and perk systems, outside of that I have always felt that the stats and leveling were one of DOS's weakest points (needles to say I love the game in general).
For comparisons sake my favorite leveling/stat system of all time is from the slightly obscure cult classic 'Arcanum: of steamworks and magick obscura'. It was so open ended and every choice you made felt like it had tremendous impact, at the same time every stat/skill/perk you choose not to get felt like a tremendous loss. A level-up in that game ended up being such a high-point, and the choice was always teeth grinding.
Last edited by GepardenK; 20/09/16 11:52 PM.