Originally Posted by LordCrash
Originally Posted by Fyrestorme
It may be convenient

but I can also see it getting people into trouble

ex:

there is fire on the ground like in your picture. User uses waypoint system to plot a safe course around the fire. Clicks to execute move. Character begins moving, once it reaches the first waypoint your character spots a trap. Keeps moving... walks into trap. Boom! Dead.

Avoidable if you were moving each step manually.

I don't see the point. The very same thing happens when you give your character the order to walk in a straight line. That has nothing to do with waypoints actually.

And this could of course be avoided by a simple mechanism that lets you choose to interrupt your move once you spot a trap.


This. Waypointing would be fantastic, and I've inadvertently found myself trying to shift click movement in the vain hope that it will work.

Plus, you can always right click to cancel any movement action abruptly if you detect a trap or some such.

Last edited by vometia; 21/09/16 05:54 AM. Reason: formatting