I disagree. All the elements above WORK. They may have issues and they aren't perfectly balanced, but they work and they work in a way that creates a fun experience for a lot of people.
I've assumed that Stabbey is right about things like spell-crafting, which obviously doesn't work yet, so we'll see.
My point is essentially that Stabbey's realism doesn't justify the outcome of that realism. Sure, some things are hard to achieve. But if you know they're hard, then you should think hard before you start making promises you can't live up to.
I mean, what does Stabbey's version of spell-crafting actually add to the game?