Could there not be an item skill, much like Staff of Magus, but for shields? Something along the lines of:
New Skill: Guard
Special
Raise your shield, restoring [shield physical armor, or a modest set amount] physical armor.
Special
- 0 Memory Slot(s)
- Unlimited Uses
Action Point Cost
- 1 Use
Properties
- Requires a Shield
- 2 turn(s) Cooldown
Range: 2.0m
Something like this would not require RNG, would allow shield users to occasionally avoid status effects, and fits within a paradigm already established with certain item types granting "freebie" skills.
I definitely also think it would be cool to have some Warfare skills have a shield requirement, like the shield bash mentioned above.
I like this. Shields should give a real bonus.
Right now we have the same problem as we already had in OS1 ( not EE ) shields are worthless even more now that before. We NEED real and good shield skills.
Maybe the knock down wave ( new skil dont know the name ) should be shield only -> 1Hand+Shield more CC skills while 2handed has more dmg skills.