Originally Posted by NinjaWithSpoons
Originally Posted by hairyscotsman
Regeneration of some magical armour starting 1 round after out reached zero? That way, stun locks require more work to maintain and the problem of electrified water is satisfactorily mitigated.


Ya I think armor regen per turn is in order that could be related to the respective combat attributes


I am against natural armor/magic armor regen. Maybe for some bosses but not for generic trash.
BUT i would like to see some more skills ( maybe even a regen skill ) or AoE armor buffs.