Originally Posted by Naqel
Originally Posted by Darkraign
With this argument attacking with a wand should also cost 2AP because you get the stats of a two handed weapon.


You don't though.
A mismatched weapon in the off-hand is effectively an empty hand, that still costs 1 AP per hit.

Having some stat bonuses if it happens to be enchanted is not an adequate compensation for the added AP cost, as you are quite likely to find a matching pair with similar bonuses for dual wielding.

Which is exactly why I made this thread: either the option to attack with both at 2 AP should exist, or the one that serves no function should not incur a cost increase.

To reiterate the armor provided by a shield is always active.
The damage provided by a weapon is only active when it attacks.
If a weapon increases the cost of an attack, but does not contribute to it's strength, it is not working correctly.


You are right it is not working as good as it could be ( one of the problems the low AP cost has ) but Wand attacks only costing 1 AP while having a second weapon that gives you a bonus ( even if it is really small ) would make wand + sword > wand + wand. I dont think the game should be balanced for exotic builds ( wand+sword. sword + nothing ) but for normal builds ( wand+wand / staff / etc. ).