Racial Enemy ======== ~Elves, Humans and Dwarves get this talent and get to choose their racial enemy. The damage multiplier effects critical damage for weapon attacks. Useful for assassins and fighters etc ~Lizards regard everyone as inferior so don't get to choose this talent. They are too indifferent. Instead they get a Talent called Arrogance.
Arrogance ====== ~Lizards gain +2 to all interactions with lesser species when making a demand on them by invoking a sense of superiority and a feeling of inferiority on those affected. Can only be used once on any given npc and won't work on party members.
Drunken Monkey ========== ~Keep your opponents off-guard as you lurch into the fray with a wild and unpredictable fighting style Adds +2 to your chance to hit and +3 to your chance to dodge. There is a 50% chance you will lose an action point per turn due to the need to hurl.
Mimic ==== ~Mimic an opponents actions by playing the fool and provoke them into attacking you. Useful if you want to start a fight but don't want to lose faction reputation by attacking first. Opponents who are provoked will make a rash charge in your direction. Opponents who are 2+ levels above you are immune to this talent and will laugh at you instead. Only affects humanoid races.