Originally Posted by sjblack2014
A new problem arises.

While I'm able to modify the type and amount of skill requirement of most weapons, I can't change the skill amount for homemade(crafted) weapons.

For example, in vanilla, the lowest tier of Homemade Spear requires Strength 9 (even though in the txt file it shows Strength 7). I try to change it to Dexterity 7, and it'll change to Dexterity 9. The skill type changes with my mod, but no matter what number I put, the value ingame is always 9. Same with other crafted weapons. Their skill requirement value is 2 higher than the value in the txt file and cannot be changed.

Non-crafted weapons don't have this issue and their skill type and amount can be changed at will.

Why is this exactly and what can I do?

Drops have a fixed item level (Act Part) while crafted weapons autolevel (if the crafting recipes have 'autoLevel 1').

So when the crafted weapon goes up to the crafter's level, the requirement is also adjusted.
(All crafted weapons are defined with item level 1.)