Just a comment on your suggestion, Lord Crash - there's two things you might not have fully considered with how the ability point mechanics work in D:OS 2.
The split of Combat and Civil points means that I can worry less about whether I should invest all my points into Combat or boost a Utility skill instead because the points are separate. Additionally, ability points now seem to work on a 1:1 level instead of D:OS 1 where the amount of points needed went up by 1 per level of the ability.
Not to mention that the numbers on many of the Combat abilities - particularly the defensive ones - are so unimpressive that for lack of any other great ideas, pumping points directly into the skill school is where I'm spending most of them. I'm level 6 and some of my characters have 5 points skill schools like Warfare and Huntsman already, and Scoundrel isn't far behind. But it could be that the ability points cap is now higher than it was in D:OS 1.