I'm mixed about the new system. I realize this thread is focused on memory but there is also talk about the abilities and source. I'm at the point of the game where I have one painful fight left and have yet to figure out how to deal with the one shot kills and insta blinding (which should describe well where I am). My characters are all level 6 a few exp shy of level 7.
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It took me very late in the game to realize about source points (a mechanic which I'm not overjoyed with but abstractly makes a lot of sense). I'm also concern that the combination of memory and source points is overly restrictive. I realize that one is attempting to limit diversity while the other is limiting more powerful spells in a single battle. However, combined they are somewhat painful.
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Also skills points are radically changed; instead of focusing on which spells/skills you can learn they impact the strength of the spells/skills.
While I like this change (you can learn anything you just might not be very effective in usage). However, you now have memory which discourage the usage of being able to consider using ineffective spells/skills since for the most part you would want to make more effective spells/skills available given the limitations (esp as higher level skills/spells will suck up memory slots). So in the end flexibility is severely limited because you can only use a powerful spell a few times in combat (source points); you can only have a couple of spells available in combat (memory) and only a few of them will be maximize (skill points).
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Some of what I said above presumes a certain scaling as spells become higher level (use more memory slots) but this scaling has not yet been shown. I would rather reduce the suffocating impact of memory in favor of strong attention to spells/skill behavior if not well known (few skill points) and expand on the concept of source (which needs greater emphasis during the game's introduction).
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Last edited by meme; 21/09/16 04:24 PM.