Drops have a fixed item level (Act Part) while crafted weapons autolevel (if the crafting recipes have 'autoLevel 1').
So when the crafted weapon goes up to the crafter's level, the requirement is also adjusted.
(All crafted weapons are defined with item level 1.)
I'm not sure if this is what you're talking about.
In the file
new entry "WPN_CraftedSpear_01"
type "Weapon"
using "_Spears"
data "Act part" "1"
data "Requirements" "Strength 7"
data "Durability" "6"
data "Value" "3.2"
data "ComboCategory" "Spear"
new entry "WPN_CraftedSpear_02"
type "Weapon"
using "_Spears"
data "Act part" "1"
data "Requirements" "Strength 7"
data "Durability" "6"
data "Value" "3.2"
data "ComboCategory" "Spear"
new entry "WPN_CraftedSpear_03"
type "Weapon"
using "_Spears"
data "Act part" "1"
data "Requirements" "Strength 7"
data "Damage Range" "3"
data "Durability" "6"
data "Value" "3.3"
data "ComboCategory" "Spear"
new entry "WPN_CraftedSpear_04"
type "Weapon"
using "_Spears"
data "Act part" "1"
data "Requirements" "Strength 7"
data "Damage Range" "3"
data "Durability" "7"
data "Value" "3.3"
data "ComboCategory" "Spear"
new entry "WPN_CraftedSpear_05"
type "Weapon"
using "_Spears"
data "Act part" "1"
data "Requirements" "Strength 7"
data "Damage Range" "3"
data "Durability" "8"
data "Value" "3.4"
data "ComboCategory" "Spear"
5 crafted spears, which I assume correspond to the crafting skill of the crafter. However, they're all Strength 7 (Strength 9 ingame), and the number value of all 5 cannot be changed while the type can be changed. I set all 5 to Dexterity 7, but in-game they're all Dexterity 9.