Sure, and Stabbey replied that your suggestion would only make the system needlessly complex and even a bigger chore. It's pretty much micromanagment for the sake of micromanagement with the addition that most people really don't like that their beloved items get ultimately destroyed over time. So I agree with Stabbey.
But you didn't answer my question how repair enhances the non-combat aspects of the game, even with the system you suggested. I don't see it. I love non-combat stuff but I don't think repair is something that makes this aspect better, no matter how it is implemented.
In regards to repair, just making people actually see durability as important and something to keep in mind. It'd at least make people less inclined to bust down doors and chests. I don't know if it'd make the game more fun, but I don't think it'd make it less and I just want conseuences if it's gonna be there at all.
As for micromanagement...well, I like/don''t mind micromanagement *shrug* and I did offer solutions to keep equipment from breaking? NPCs or skill/talent? Seems easy enough to handle to me.
Two seconds here, two seconds there, it all sums up, especially since you have to repair every item for every character in your party manually. Why is there no "repair all" button? That would at least make the system less tiresome.
And I honestly fail to see how repair makes the game better and more fun to play in general though. I could live with the compromise in DOS1 but the system in DOS2 is just pointless. But I'd rather have it ditched completely than making it even more tiresome than it is now.
And I do agree a repair all would be nice. Just as a sell all :P
I'm not arguing that as it stands repair is kind of just a time killer or whether or not it makes the game more fun...just that if they want it their it can be improved to actually matter which would be an improvement over it just kinda being there in the background. I can see the appeal from semi-realistic point of few of gear upkeep and discouraging bashing doors and chests but allowing it to be an option.
As for time adding up.....O.o 2 seconds...lets say you do it 1000 times =~ 33 min? Considering these kind of games take many many hours as it is I hardly see it mattering much?