Originally Posted by Nivv
Originally Posted by aj0413
Originally Posted by Nivv
My biggest gripe with crafting in the first Original Sin, was how incredibly tedious it was to make a new set of equipment whenever you leveled, and how the crafted gear basically made found gear obsolete.


That's kind of the point? By investing in the skill and taking the time to work with it, you're rewarded with strong items and the ability to upgrade items ??? O.o


There should be a balance though. It has, and always will be a ludicrous notion to me that some upstart adventurer and craftsman can immediately have the potential to make equipment better than what has been made by every single other craftsman in the entire history of the game's world, outdoing what could be considered legendary artifacts even.


Lol and in skyrim, making a million iron daggers lets you make weapons better than anything in all of the lands history.

Game mechanics and realism don't always match up. You can always consider that you're "the One" in the game and thus normality doesn't apply or you could role play being a genius craftsman the world hasnt seen before?