So we've established that the movement/ distance / ap cost etc is the same whether you manual it or take it all in one chunk.

Now, is a waypoint feature out of the question? I think it would be an excellent addition to the tactical game.
Its:
-Easier to use and is intuitive
-Cuts down on time spent watching clunky animations/clicking carefully over and over around a fire
-Would be really really awesome to use.

I play with my partner and she's not nearly as well versed in games as me, still, we completed D:OS and D:OS EE and are playing this together and she STILL hates how the movement works and it STILL confuses her trying to safely navigate around a fire when it COULD BE SO MUCH BETTER.
"Just hold shift and click where you want your character to step darling"