Almost no one (I only say almost because on the internet, there's always someone) actually enjoys save-scumming. There's a difference between designing a game in which players CAN save-scum and designing a game in which players WILL save-scum.
Developers have to think about it: here is an incredibly unenjoyable activity that players are doing anyway. So why are they doing that? Identify the motivation and the problem can be fixed.
The loot system is... not good. To say "well, players can just keep reloading until they get what they want" is terrible design. It's lazy and ugly and bad.
I have nothing against save-scumming; it's a single-player game, and if you want to do it, then go for it. We all do it sometimes. What I do have something against is design that makes save-scumming the optimal path.
I have no idea what any of this has to do with D:OS2, though, since you never actually go anywhere with your premise.