Originally Posted by mesmerizedish
I have no idea what any of this has to do with D:OS2, though, since you never actually go anywhere with your premise.


Have you seen all the people on this forum talking about how bad the loot is in D:OS2? I'm essentially saying that if the loot wasn't exactly the same every single time you loaded a save, it wouldn't be nearly as bad.

Of course, you brought up a good point, that that's just a workaround to a symptom of a much larger problem: a lackluster loot mechanic.

I also brought up other things like saving throws, which I thought should have stayed in D:OS2.