Originally Posted by CharityDiary

Have you seen all the people on this forum talking about how bad the loot is in D:OS2? I'm essentially saying that if the loot wasn't exactly the same every single time you loaded a save, it wouldn't be nearly as bad.

If you're really determined to have this as the official solution to the loot issue, then the more elegant way would be to give the player a chance to loot drop immediately, or provide another way to exchange crap loot for something valuable (isn't that what merchants are for?).

Of course, the alternative is to just make loot more interesting overall.

Save scumming is always a negative. Though it doesn't necessarily make a game bad.