One thing I did find striking on a recent albeit brief replay is the sheer variety of armours: that's one thing they didn't skimp on. Didn't stop me altering them in Blender but that was more a case of "I wonder if I can do it?" rather than any reasonable need.

At risk of rehashing the "isometric" topic, I wonder if the Original Sin engine could be used for a third-person game: I'm inclined to think it (or a slightly modified variant) would be up to the job and it'd be a nice way of keeping it in-house.


J'aime le fromage.