That's... kinda why I hate crafting too.
I want loot in the world to be good, exploring to be rewarded.

But in those modern days, to not make crafting "useless", everything you find there is dwarved by crafted items. Result, instead of a sub-system called crafting being useless, your entire gameplay of exploration is useless. That's some great game development there... smirk
Sad thing is, it's becoming more and more common and ruining games. One of my biggest flaws with Pillars of Eternity: It's $%#%!#% crafting and how it made all the loot in the world useless. If that's not an affront compared to Baldur's Gate II I don't know what is.