Originally Posted by Hassat Hunter
That's... kinda why I hate crafting too.
I want loot in the world to be good, exploring to be rewarded.

But in those modern days, to not make crafting "useless", everything you find there is dwarved by crafted items. Result, instead of a sub-system called crafting being useless, your entire gameplay of exploration is useless. That's some great game development there... smirk
Sad thing is, it's becoming more and more common and ruining games. One of my biggest flaws with Pillars of Eternity: It's $%#%!#% crafting and how it made all the loot in the world useless. If that's not an affront compared to Baldur's Gate II I don't know what is.


Okay then, then what's your alternative to balance crafted items vs loot drops? And I wouldn't call removing an options as I find that a terrible alternative that just cheapens the RPG element. You can't just make crafted gear only equal to the best loot drops as people had to give up combat abilities to upgrade those skills. In D OS 2 we have the unique ability to not have to choose between crafting skills and combat so one could use both if combat is all one cares about.