I'm less sleepy now, so allow me to elaborate a bit more why I was being dismissive:
I opened this thread more or less ready to agree, assuming it was about the player's right to save and reload constantly to experiment with things and so on, because I have absolutely no problem with that and I often "abuse" that sort of "savescumming" with a lot of enjoyment.
But when we are talking about mechanical issues (like the "loot lottery" before killing anyone/opening a chest) that actively encourage and
reward the player for compulsive saving and reloading, then we have a problem, because that's extremely poor design.
The very opposite of "not bad".
And I DO think that Larian should definitely care about the problem and finally address it.
So yeah, in the end I disagree with most of what you argued for.